![]() Second, you can bind an extra effect to the area. However, you have not exhausted your Hallow yet. Unfortunately, the list is not comprehensive and Hallow will not be a hard stop to Conjure Animals, Summon Aberration, Summon Beast, Summon Construct, Summon Draconic Spirit, or Summon Shadowspawn. The list of creature types blocked will stop most summoning spells, and is effective at shutting down: Conjure Celestial, Conjure Elemental, Conjure Fey, Conjure Minor Elementals, Conjure Woodland Beings, Summon Celestial, Summon Elemental, Summon Fey, Summon Fiend, Summon Undead, Summon Greater Demon, and Summon Lesser Demons. 'Can't enter the area' presumably means both being summoned within it and appearing outside and physically entering. As a default effect,įirst, celestials, elementals, fey, fiends, and undead can't enter the area It's not a perfect answer, but it has a lot recommending it. Given you are defending an area, and with enough time to pre-cast, Hallow is pretty good. Meteor Swarm (expected 70 damage even on successful Dexterity save, twice that otherwise).Power Word Kill (no save, up to 100 hp instant death).Disintegrate (Dexterity save or expected 70 damage).Some high level, high impact options likely to work well on the dinky hit point totals of magic-users are That list of spells is really to long to usefully enumerate here. And of course the magic-user might already be hurt and only have a single hit point left, at which point any spell capable of dealing damage would apply. As find familiar, a lowly first level spell, qualifies as summoning, and wizard-magic users start out with only 6 hit points, even spells that deal modest damage technically qualify. Which spell this could be would depend on how many hit points the magic-user has. In addition, it would seem that any spell that kills the magic-user, or at least incapacitates them by putting them to 0 hit points, would achieve the goal of "stopping the magic user from casting". 266) Must hit on a melee spell attack, and target must fail a Charisma save.Īnd finally, you can cast wish to cast any spell in this answer, or appeal to the DM with something like “I wish you wouldn’t do that.”ġ to equip them with armor they are not proficient in, if you accept " Would forcing armour on a wizard using an illusion spell and Illusory Reality 'harm' them?" 216) Damage must reduce target to 50 of fewr hit points. 262) Casting time 10 minutes.įorbiddance (PHB, pg. ![]() Casting time of 1 minute and the hut is quite small.Ĭounterspell (PHB, pg. 255) If the caster is inside the hut, they cannot target a point outside the hut, and creatures summoned inside the hut cannot leave. 222) would prevent the caster from seeing any unoccupied spaces within range.Īll of the summoning spells have verbal components, so the Silence (PHB. 279) would do the trick if the summoning spell required sight. Many of the conjure something spells require you to target an unoccupied space you can see, so inflicting the blindness condition with Blindness/Deafness (PHB, pg. Inflicts a disease of your choice, three of which are applicable here. 227) Requires three failed Constitution saves. 20% chance to stun, 20% chance to blind, 60% chance to take a lot of damage but still be able to act.Ĭontagion (PHB, pg. 40 or fewer hit points, target is blinded. 163) Intelligence save.ĭivine Word (PHB, pg. 267) Target must have 150 or fewer hitpoints. 277) Wisdom save, possibility for a single turn delay. 235) Wisdom save, only works on humanoids. 235) Wisdom save.ĭominate Person (PHB, pg. This will also work on an 18th level NPC druid while in Wildshape form.ĭominate Monster (PHB, pg. Traxigor does not have any summoning spells on his statblock, but the DM may choose to put some there. The only beast with spellcasting I'm aware of is Traxigor, an archmage that was polymorphed into an otter from the adventure Descent into Avernus. 224) Wisdoms save, 20% chance to act normally even on a failed save.ĭominate Beast (PHB, pg. 118), combo with Minor Illusion, see footnote.Ĭonfusion (PHB, pg. ![]() 213) 10 foot sphere around your self, requires position management.įeeblemind (PHB, pg. 212) Requires willing target.Īntimagic Field (PHB, pg.
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